Overview
Cossacks: European Wars is an Isometric RTS game developed by GCS Game World. The games is centered on tried and true RTS concepts such as base building, resource gathering and the creation of often massive armies. The game is notable for it's ability to allow the player to generate thousands of units, having a population cap that is only a measure of the amount of resources the player can gather. The game takes place roughly between the seventeenth and eighteenth century. There are seventeen playable factions. The object of the game is to defeat the other nations, or complete certain objectives. There are 3 game types:
Campaign, in which the player plays through several missions with one nation.
Single mission, in which the player must complete an objective.
Random map, in which the player can choose a random or defined map and battle other nations.
The game features several recourses which include:Gold,Iron,Coal,Food,Wood and Stone. The recourses are used to build various buildings,create armies and upgrade them.
Nations
There are seventeen nations a player can choose from, these include:
- Russia
- Austria
- Algeria
- Denmark
- England
- France
- Netherlands
- Piedmont
- Poland
- Portugal
- Prussia
- Saxony
- Spain
- Sweden
- Turkey
- Ukraine
- Venice
Each nation has unique units and advantages as well as disadvantages.
For example Russians have the most effective spearmen and powerful cavalry, where as Piedmont has the best healers, Turkey and Algeria can not advance to the 18th century but make up for it with their cheap and fast to produce infantry.
Units
Each nation has unique units (except Portugal, though they have a shipyard that acts similarly to a defensive tower) the units vary in effectiveness against other units and buildings as well as speed,hitpoints and power.
For example cavalry is used to raid and harass enemies, by capturing unguarded mines and artillery, they are also very effective against infantry.
Spearmen can easily destroy enemy cavalry and ranged units are powerful though very weak at close combat, some ranged infantry in fact can't even engage enemies at close combat.
By creating any 30-36 infantry units its possible to create a squad using a drummer and an officer, a squad has 3 formations and improved performance.
Units
Support Units
- Peasant
- Priest
- Montgolfier
Infantry
- Pikeman
- Spearman
- Ottoman Pikeman Roundshier
- Mercenary
- Light infantry
- Mercenary
- Musicians
- Officer
- Archer
- Mercenary Musketeer
- Strelets
- Pandur
- Highlander
- Chasseur
- Janissary Serdiuk
- Grenadier Mercenary
Cavalry
- Mameluke
- Spakh
- Light Rider
- Hussar Don Cossack
- Ukrainian Cossack
- Mercenary Heavy Rider
- Winged Hussar
- Cuirassier
- Vityaz
- Cavalry Guards
- Tatars
- Dragoons
- Mercenary
- King's Musketeer
Artillery
- Cannon
- Howitzer
- Mortar
- Multi-barrelled cannon
- Fleet
- Boat
- Ferry
- Galley
- Yacht
- Frigate
- Battleship
- Xebec
System Requirements
- Operating system:Windows® XP / Vista™ / Windows® 7
- Processor: 1.4 GHz CPU
- Memory: 512 MB
- Hard disk space: 3.5GB
- Video:Video Card with 64MB dedicated memory and DirectX 9 Compatible
- Sound:Sound card with DirectX 9.0 support
- DirectX®:9.0 or higher